Regrowth Pendant+14 Health Regen per 5 sec 475
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Boots of SwiftnessUNIQUE Passive: Enhanced Movement 3 650
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Wit's End+40% Attack Speed +30 Magic Resistance UNIQUE Passive: Physical Attacks remove up to 42 mana from the target and deal additional damage equal to the amount of mana removed. 700
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Infinity Edge+80 Attack Damage +20% Critical Strike UNIQUE Passive: Critical hits now deal 250% damage instead of 200%. 375
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Phantom Dancer+45% Attack Speed +30% Critical Strike +20% Dodge Chance +12% Movement Speed 900
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Banshee's Veil+450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds. 650
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| X | Health | 359 (+79 / per level) |
| X | Mana | 173 (+27 / per level) |
| X | Move Speed | 300 |
| X | Armor | 9.3 (+3.4 / per level) |
| X | Spell Block | 30 (+0 / per level) |
| X | Critical Strike | 3.45 (+0.55 / per level) |
| X | Health Regen | 0.9 (+0.11 / per level) |
| X | Mana Regen | 0.76 (+0.04 / per level) |
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Focus - While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack. |
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Frost Shot - While active, each of Ashe's basic attacks slow her target's movement speed. This drains mana with each attack.
Toggle: Ashe's basic attacks slow her target's movement speed by 10/17/24/31/38% for 2 seconds.
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Volley - Ashe fires 9 arrows in a cone for increased damage. Volley also applies Ashe's current level of Frost Shot.
Ashe fires 9 arrows in a cone dealing attack damage +40/50/60/70/80. Volley also applies Frost Shot.
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Plentiful Bounty - Each time Ashe kills a unit, she gains some extra gold.
Ashe gains 1/2/3/4/5 extra gold whenever she kills any unit.
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Enchanted Crystal Arrow - Ashe fires a missle of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surounding enemy units take damage and are slowed.
Fires a large arrow in a straight line. If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal 250/425/600 (+1) magic damage. Additionally, surrounding units take half the damage and are slowed.
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Playing As*Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit. |
Playing Against(Coming Soon) |
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