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Rammus, The Armordillo

The dangerous magic that dominates the Plague Lands has an effect on all life within its confines. Rammus is a living example. No one is entirely certain how an armadillo from the Shurima Desert made his way through the Kumungu Jungle - much less unharmed - but he did just that. Caught in a burst of wild magic, Rammus began to evolve. In the matter of a week, he was man-sized and a week after that he had achieved sentience. The question became, what now? There really wasn't a place in the world for a sentient armadillo - except in the League of Legends. His new form was certainly equipped to fight, and especially to defend. However, it was Rammus' newfound sense of humor that led him to craft an outrageous suit of armor to go over his natural protection ? giving birth to the fearsome Armordillo!



''Make fun of his name, make fun of his armor, and Rammus will laugh. But he will still lay you out!''

Stats

Boots of Swiftness
Boots of Swiftness

Boots of Swiftness

UNIQUE Passive: Enhanced Movement 3

650
Sunfire Cape
Sunfire Cape

Sunfire Cape

+450 Health +45 Armor Passive: Deals 40 Magic Damage a second to nearby enemies.

1,000
Aegis of the Legion
Aegis of the Legion

Aegis of the Legion

+270 Health UNIQUE Aura: +23 Armor / +24 Magic Resistance / +10 Damage to nearby allied units.

750
Atma's Impaler
Atma's Impaler

Atma's Impaler

+45 Armor +18% Critical Strike UNIQUE Passive: Physical attacks deal an additional 2% of your max Health in damage.

825
Frozen Heart
Frozen Heart

Frozen Heart

+99 Armor +500 Mana UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%.

600
Guardian Angel
Guardian Angel

Guardian Angel

+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 40% of their Health and Mana, this effect can only occur once every 5 minutes.

1,200
XHealth420 (+86 / per level)
XMana255 (+33 / per level)
XMove Speed305
XArmor21 (+3.8 / per level)
XSpell Block30 (+0 / per level)
XCritical Strike4 (+0.2 / per level)
XHealth Regen1 (+0.11 / per level)
XMana Regen0.5 (+0.05 / per level)

Abilities

Spiked Shell - Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage.
Powerball - Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball towards his enemies, dealing 100/150/200/250/300 (+1) magic damage and causing 28/36/44/52/60% reduced movement speed to nearby enemies on impact.
Cooldown
12 seconds
Cost
90/100/110/120/130 Mana
Range
300
Defensive Ball Curl - Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by 50/75/100/125/150 and returning 26/32/38/44/50 (+0.25)magic damage to attackers.
Cooldown
18 seconds
Cost
40/50/60/70/80 Mana
Range
300
Puncturing Taunt - Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily.
Rammus taunts the unit into a reckless assault, reducing their armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
Cooldown
9 seconds
Cost
50/70/90/110/130 Mana
Range
325
Tremors - Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+0.3) magic damage per second to nearby units and structures.
Lasts 8 seconds.
Cooldown
60 seconds
Cost
100/150/200 Mana
Range
300

Tips

Playing As

*Powerball can be used as an effective escape mechanism.
*Using taunt on a champion by your tower can cause the tower to attack your enemy.
*Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing Against

(Coming Soon)

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