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Janna, The Storm's Fury

There are those sorcerers who give themselves over to the primal powers of nature. Originally an orphan growing up in the chaos that is the city of Zaun, Janna eked out what living she could on the streets. Life was tough for the beautiful young girl on her own. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. As many magicians do, she discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight. Seeking to right the injustice in the world, particularly the insanity that has become the city of Zaun, Janna has brought her ethereal skills to the League of Legends.



''Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.''

Stats

Meki Pendant
Meki Pendant

Meki Pendant

+7 Mana regen per 5 sec

390
Sorcerer's Shoes
Sorcerer's Shoes

Sorcerer's Shoes

+20 Magic Penetration UNIQUE Passive: Enhanced Movement 2

750
Fiendish Codex
Fiendish Codex

Fiendish Codex

+30 Ability Power +7 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 10%.

420
Archangel's Staff
Archangel's Staff

Archangel's Staff

+400 Mana +25 Mana Regen per 5 sec +45 Ability Power Passive: 2% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown.

1,000
Frozen Heart
Frozen Heart

Frozen Heart

+99 Armor +500 Mana UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%.

600
Banshee's Veil
Banshee's Veil

Banshee's Veil

+450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds.

650
XHealth356 (+78 / per level)
XMana302 (+78 / per level)
XMove Speed310
XArmor7.4 (+3.8 / per level)
XSpell Block30 (+0 / per level)
XCritical Strike2 (+0.25 / per level)
XHealth Regen0.9 (+0.11 / per level)
XMana Regen0.88 (+0.08 / per level)

Abilities

Tailwind - Increases the movement speed of all allied champions by 3%.
Howling Gale - By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Janna summons a mighty whirlwind, which she can release to deal 60/85/110/135/160 (+0.75) + 20/25/30/35/40 (for each second it charges) magic damage to all targets in it's path, in addition to knocking them into the air. The distance traveled by the whirlwind increases for each second it channels.
Cooldown
11 seconds
Cost
80/100/120/140/160 Mana
Range
Global
Zephyr - Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
Passive: Increases Janna's movement speed by 8/10/12/14/16%, and allows her to move through units.

Active: Janna launches her elemental at the target dealing 60/115/170/225/280 (+0.8) magic damage, and slowing their movement speed by 24/30/36/42/48% for 4 seconds.
Cooldown
13 seconds
Cost
40/50/60/70/80 Mana
Range
600
Eye Of The Storm - Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage.
Janna shields her target, absorbing 100/150/200/250/300 (+0.8) damage and increasing the targets attack damage by 24/30/36/42/48 for 12 seconds (can target Turrets).
Cooldown
12 seconds
Cost
70/85/100/115/130 Mana
Range
800
Monsoon - Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Janna knocks surrounding enemies back and channels healing winds, restoring 90/150/210 (+0.35) health to nearby allies each second for 4 seconds.
Cooldown
120 seconds
Cost
200/275/350 Mana
Range
725

Tips

Playing As

*Eye of the Storm can be used on allied turrets.

Playing Against

(Coming Soon)

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